MOUSE and WASD for playing.
The Backrooms drops you in a creepy, endless maze of yellow-tinted halls with fluorescent lights that hum just enough to make your nerves fray. The place feels wrong—like you’re in some abandoned office space from a bad dream. The walls all look the same, the carpet’s damp and gross, and there’s this eerie vibe that something is seriously off. You’re stuck wandering through hallways that never seem to end, and the longer you’re there, the more you’re convinced you’re not alone.
The deeper you go into The Backrooms, the stranger everything gets. The layout is bizarre, like it’s alive and messing with your head. Rooms shift, dead ends pop up where there weren’t any, and shadows flicker in your peripheral vision, but when you turn to look—nothing. Sometimes, the silence is unbearable; other times, faint whispers or distant footsteps make you freeze in your tracks. Are they real, or is the place messing with you? Either way, it’s unsettling.
Clues might be hidden around, but finding them is no easy task. A random scribble on a wall, a door slightly ajar, or an out-of-place object might be your ticket out—or a trap. You have to decide fast because the more time you spend here, the worse things feel. It’s like the maze wants to swallow you whole. Every sound feels too close, every shadow feels alive, and that sense of being watched? It doesn’t go away.
In The Backrooms, escape is the only thing that matters, but it’s an uphill battle. Your choices matter—one wrong turn could be your last. Stay sharp, trust your gut, and keep moving. If you hear footsteps behind you, don’t stop. You really don’t want to know what’s following you.