Game is played with mouse.
Getting Over It throws you straight into controlling a guy stuck in a big metal pot, armed with nothing but a sledgehammer. Your mission? Climb an absurd mountain filled with junk like barrels, ladders, couches, and random rocks. The controls are as simple as using your mouse, but trust me, they feel like they were designed to mess with your head. One bad move and you’re tumbling all the way back to places you never wanted to see again. It’s brutal, but you can’t stop trying. The dude behind this madness, Bennett Foddy, doesn’t just leave you to suffer silently. Oh no, he chimes in with his philosophical quotes and calm commentary while you’re struggling not to rage quit. Sometimes he’s dropping weird wisdom, other times it feels like he’s just rubbing salt in your wounds. It’s like he’s right there, watching you fail, and somehow, it makes every fall hit harder. The mountain is chaos. It’s a mix of random junk that makes no sense but somehow creates the perfect torture device. Narrow ledges that barely fit your hammer, slippery slopes that send you flying, and obstacles designed to crush your hope. There are no checkpoints or saves—just you, the hammer, and the constant threat of losing hours of progress. Every time you think you’ve mastered the controls, the game throws something at you that makes you question your life choices. If you’re lucky (and stubborn) enough to reach the top, there’s some kind of reward. Nobody really spoils what it is because, honestly, the grind is the real story here. Beating Getting Over It isn’t just about finishing a game—it’s about surviving the frustration, proving you’ve got the patience, and maybe learning a little about yourself along the way. Or, you know, smashing your mouse in the process.